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ci: downgraded rider version to support older unity version #171

ci: downgraded rider version to support older unity version

ci: downgraded rider version to support older unity version #171

Triggered via push April 11, 2026 07:15
Status Success
Total duration 7m 5s
Artifacts 9
Matrix: build
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40 errors and 14 warnings
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2020.3.48f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2020.3.48f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried loading an aseprite file "NuclearBlaze_by_deepnight.aseprite", but the aseprite importer is not installed or below version 1.0.0. Add: com.unity.2d.aseprite. Requires Unity 2021.3.15 or newer
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-StandaloneWindows-2019.4.40f1
AssetImporter is referencing an asset from the previous import. This should not happen.
Build-StandaloneWindows-2019.4.40f1
<color=#FFCC00>LDtk:</color> Tried to build the internal icons "Internal_Icons", But the internal icons was not assigned in Unity's project settings. You can add the texture by going to Edit > Project Settings > LDtk To Unity
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_2D_platformer_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/TestEntityImportInterface/TestEntityImportInterface/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Entities/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFieldsLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/Test_file_for_API_showing_all_featuresLevels/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/WorldMap_Free_layout/NuclearBlaze_by_deepnight.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/Typical_TopDown_example/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Samples/Samples/AutoLayers_5_Advanced/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-WebGL-2019.3.15f1
<color=#997A00>LDtk:</color> Loading artifacts didn't work for getting tileset sprite artifacts. You should investigate the tileset file at "Assets/Tests/Misc/OtherTechTests/TestAllFields/Internal_Icons.ldtkt". Find that tileset file, select it, and click "Print to Console" to see the actual issue with it.
Build-StandaloneWindows-2020.3.48f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4.2.3, actions/checkout@v4.1.4, actions/upload-artifact@v4.3.3, game-ci/unity-builder@v4.3.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build-StandaloneWindows-2020.3.48f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-2019.3.15f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4.2.3, actions/checkout@v4.1.4, actions/upload-artifact@v4.3.3, game-ci/unity-builder@v4.3.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build-StandaloneWindows-6000.0.64f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4.2.3, actions/checkout@v4.1.4, actions/upload-artifact@v4.3.3, game-ci/unity-builder@v4.3.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build-StandaloneWindows-2021.3.45f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4.2.3, actions/checkout@v4.1.4, actions/upload-artifact@v4.3.3, game-ci/unity-builder@v4.3.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build-StandaloneWindows-2021.3.45f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
Build-StandaloneWindows-2021.3.45f1
Activation failed, attempting retry #1
Build-StandaloneWindows-2022.3.43f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4.2.3, actions/checkout@v4.1.4, actions/upload-artifact@v4.3.3, game-ci/unity-builder@v4.3.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build-StandaloneWindows-2022.3.43f1
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
Build-StandaloneWindows-2019.4.40f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4.2.3, actions/checkout@v4.1.4, actions/upload-artifact@v4.3.3, game-ci/unity-builder@v4.3.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build-StandaloneWindows-2019.4.40f1
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build-StandaloneWindows-6000.3.2f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4.2.3, actions/checkout@v4.1.4, actions/upload-artifact@v4.3.3, game-ci/unity-builder@v4.3.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build-WebGL-6000.0.23f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4.2.3, actions/checkout@v4.1.4, actions/upload-artifact@v4.3.3, game-ci/unity-builder@v4.3.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
Build-WebGL-2019.3.15f1
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache@v4.2.3, actions/checkout@v4.1.4, actions/upload-artifact@v4.3.3, game-ci/unity-builder@v4.3.0. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/

Artifacts

Produced during runtime
Name Size Digest
Build-StandaloneWindows-2019.3.15f1 Expired
18.2 MB
sha256:5b72396ae9af486022dfbd83b03ac07015aa47d6992fd915cfbc4b68ae8e0fd4
Build-StandaloneWindows-2019.4.40f1 Expired
18.3 MB
sha256:4d37c52b1ef3c7cdf0f1c345342c9955fc2ac66b01d279bfdb408002a023ec3f
Build-StandaloneWindows-2020.3.48f1 Expired
20 MB
sha256:9687ca6b46197a6ec141f02f9beaf9546464bf31016f650c6ccbc4611b29fd72
Build-StandaloneWindows-2021.3.45f1 Expired
22.3 MB
sha256:1ea31a6fc41c08797a24cedac8e361419cdc87626e6d2db698350bdeee809553
Build-StandaloneWindows-2022.3.43f1 Expired
22.2 MB
sha256:f1ef4503ecb44571210dce98ec71d34e6ed7a7173aa35d22c68e5b8ec7573dd6
Build-StandaloneWindows-6000.0.64f1 Expired
25.9 MB
sha256:7edaef1c06fecf34e81969503ba21b5b90b2ef8b60f77a848b3b244d241e813a
Build-StandaloneWindows-6000.3.2f1 Expired
27.4 MB
sha256:f3d0f5939c34a2db526b38129c9dfa1c9b2a2ec2edd86ddfea74d1f578b30b9c
Build-WebGL-2019.3.15f1 Expired
3.62 MB
sha256:f4976291963e7bb76feaa214e21f19b61161a782bcf766f28aec8ea394ac1e1b
Build-WebGL-6000.0.23f1 Expired
3.92 MB
sha256:fd5eafa44c63871cb6217f8d8b19b52ad826321cb0d306ef854e9cd453c9fe89