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Copy pathpv_mcts.py
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522 lines (413 loc) · 18.8 KB
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import math
import random
import gc
import time
from enum import Enum
import numpy as np
import tensorflow as tf
from keras.models import Model, load_model
from prob_reversi import Position, DiscColor, Move
from dualnet import DN_NUM_CHANNEL, position_to_input
class Node:
__object_count = 0
def __init__(self):
self.visit_count = 0
self.value_sum = 0.0
self.policy: np.ndarray = None
self.value: float = None
self.move_coords: list[int] = None # 着手座標
self.moves: list[tuple[Move, Move]] = None # list[(成功着手, 失敗着手)]
# 子ノード関連の情報.
self.child_visit_counts: np.ndarray = None
self.child_value_sums: np.ndarray = None
self.child_nodes: list[list[Node, Node]] = None # list[[成功した局面のノード, 失敗した局面のノード]]
Node.__object_count += 1
def __del__(self):
Node.__object_count -= 1
@staticmethod
def get_object_count() -> int:
return Node.__object_count
@property
def is_expanded(self) -> bool:
return self.child_visit_counts is not None
@property
def num_child(self) -> int:
return len(self.move_coords)
def init_child_nodes(self):
"""
子ノードオブジェクトのリストを初期化する.
"""
self.child_nodes = [None] * len(self.moves)
def expand(self, pos: Position):
"""
合法手の数だけ子ノードを展開(厳密には子ノードに至る辺を展開).
"""
self.move_coords = list(pos.get_next_moves())
num_child = len(self.move_coords)
self.moves = [None] * num_child
if num_child != 0:
self.child_visit_counts = np.zeros(num_child, dtype=np.uint32)
self.child_value_sums = np.zeros(num_child, dtype=np.float32)
else:
self.child_visit_counts = np.zeros(1, dtype=np.uint32)
self.child_value_sums = np.zeros(1, dtype=np.float32)
self.move_coords = [pos.PASS_COORD]
self.moves = [None]
class MoveEval:
"""
探索の結果得られた着手の価値.
"""
def __init__(self):
self.coord = 0 # 着手座標
self.policy_prob = 0.0 # NNが出力した方策の事前確率
self.effort = 0.0 # この着手に費やされた探索の割合
self.playout_count = 0 # この着手に費やされたプレイアウト回数
self.action_value = 0.0 # この着手の行動価値
def copy(self):
copied = MoveEval()
copied.coord = self.coord
copied.policy_prob = self.policy_prob
copied.effort = self.effort
copied.playout_count = self.playout_count
copied.action_value = self.action_value
return copied
class SearchResult:
"""
探索結果
"""
def __init__(self):
self.root_value: MoveEval = MoveEval() # 初期局面の価値
self.move_evals: list[MoveEval] = [] # 候補手の価値
self.ellapsed_ms = 0 # 探索に要した時間[ms]
def copy(self):
copied = SearchResult()
copied.root_value = self.root_value
copied.move_evals = [e.copy() for e in self.move_evals]
copied.ellapsed_ms = self.ellapsed_ms
return copied
class UCTConfig:
def __init__(self):
self.model_path: str = None
self.c_init = 1.25
self.c_base = 19652
self.reuse_subtree = True # 可能なら前回の探索結果を再利用する
self.batch_size = 32 # まとめて評価する局面数
self.softmax_temperature = 1.0
class TrajectoryItem:
def __init__(self, node: Node, child_idx: int, move_idx: int):
self.node = node
self.child_idx = child_idx
self.move_idx = move_idx
class VisitResult(Enum):
QUEUING = 0
DISCARDED = 1
TERMINAL = 2
class UCT:
"""
Upper Confidence Bound applied to trees
"""
"""
ルートノード直下のノードのFPU(First Play Urgency)
FPUは未訪問ノードの行動価値. ルートノード直下以外の子ノードは, 親ノードの価値をFPUとして用いる.
Note:
ルートノード直下の未訪問ノードは全て勝ちと見做す. そうすれば, 1手先の全ての子ノードは初期に少なくとも1回はプレイアウトされる.
ルートノード直下以外の未訪問ノードは, 親ノードの価値で初期化する.
そうすれば, 親ノードよりも価値の高い子ノードが見つかれば, しばらくそのノードが選ばれ続ける.
"""
__ROOT_FPU = 1.0
"""
ルートノード直下のノード以外のFPU
"""
__MID_FPU = 0.0
"""
評価待ちノードへの再訪問を防ぐためにノードに与えるペナルティ
"""
__VIRTUAL_LOSS = 1
def __init__(self, config: UCTConfig):
self.__C_BASE = config.c_base
self.__C_INIT = config.c_init
self.__MODEL: Model = load_model(config.model_path, custom_objects={"softmax_cross_entropy_with_logits_v2": tf.nn.softmax_cross_entropy_with_logits})
self.__BATCH_SIZE = config.batch_size
self.__SOFTMAX_TEMPERATURE = config.softmax_temperature
self.__batch: np.ndarray = None
self.__predict_queue: list[Node] = []
self.__playout_count = 0
self.__search_start_ms = 0
self.__search_end_ms = 0
self.__root_pos: Position = None
self.__root: Node = None
@property
def search_ellapsed_ms(self) -> int:
return self.__search_end_ms - self.__search_start_ms
@property
def playout_count(self) -> int:
return self.__playout_count
@property
def pps(self) -> float:
"""
playout per second
"""
return self.__playout_count / (self.search_ellapsed_ms * 1.0e-3)
def set_root_pos(self, pos: Position):
prev_root_pos = self.__root_pos
self.__root_pos = pos.copy()
# 前回の探索結果を再利用できるか確認.
if self.__root is not None:
for i in range(self.__root.num_child):
move = self.__root.moves[i]
for move_idx in range(2):
m = move[move_idx]
if m is None:
continue
next_pos = prev_root_pos.copy()
if m.coord != next_pos.PASS_COORD:
next_pos.do_move(move[move_idx])
else:
next_pos.do_pass()
if next_pos == pos and self.__root.child_nodes[i][move_idx] is not None: # 再利用可能
self.__root = self.__root.child_nodes[i][move_idx]
self.__init_root_child_nodes()
gc.collect()
return
self.__root = Node()
self.__batch = np.empty(shape=(self.__BATCH_SIZE, pos.SIZE, pos.SIZE, DN_NUM_CHANNEL))
self.__init_root_child_nodes()
gc.collect()
def search(self, num_playouts: int) -> SearchResult:
root_pos = self.__root_pos
pos = Position(root_pos.SIZE, root_pos.TRANS_PROB)
trajectories: list[list[TrajectoryItem]] = []
trajectories_discarded: list[list[TrajectoryItem]] = []
self.__playout_count = 0
self.__search_start_ms = int(time.perf_counter() * 1000.0)
while self.__playout_count < num_playouts:
trajectories.clear()
trajectories_discarded.clear()
self.__predict_queue.clear()
self.__current_batch_idx = 0
for i in range(self.__BATCH_SIZE):
root_pos.copy_to(pos, copy_trans_prob=False)
trajectories.append([])
result = self.__visit_root_node(pos, trajectories[-1])
if result != VisitResult.DISCARDED:
self.__playout_count += 1 # 評価待ちノードもプレイアウト数に加算されてしまうが許容する
else:
trajectories_discarded.append(trajectories[-1])
# 頻繁に評価待ちノードに訪問する場合はキューが満杯になる前に推論する
if len(trajectories_discarded) > self.__BATCH_SIZE // 2:
trajectories.pop()
break
if result != VisitResult.QUEUING:
trajectories.pop()
if len(trajectories) > 0:
self.__predict()
for trajectory in trajectories_discarded:
self.__remove_virtual_loss(trajectory)
for trajectory in trajectories:
self.__backup(trajectory)
self.__search_end_ms = int(time.perf_counter() * 1000.0)
tf.keras.backend.clear_session()
return self.collect_search_result()
def collect_search_result(self) -> SearchResult:
root = self.__root
result = SearchResult()
result.root_value.playout_count = root.visit_count
result.root_value.effort = 1.0
result.root_value.action_value = root.value_sum / root.visit_count
for i in range(root.num_child):
eval = MoveEval()
eval.coord = root.move_coords[i]
eval.policy_prob = root.policy[i].item()
eval.playout_count = root.child_visit_counts[i]
eval.effort = eval.playout_count / root.visit_count
eval.action_value = root.child_value_sums[i] / root.child_visit_counts[i]
result.move_evals.append(eval)
return result
def get_search_result_str(self) -> str:
res = self.collect_search_result()
s = []
s.append(f"ellpased={self.search_ellapsed_ms}[ms]\t{self.playout_count}[playouts]\t{self.pps:.2f}[pps]\n")
s.append(f"win_rate={res.root_value.action_value * 100.0:.2f}%\n")
s.append("|move|policy|effort|playouts|win_rate|\n")
for eval in sorted(res.move_evals, key=lambda e: 1.0 - e.effort):
s.append(f"| {self.__root_pos.convert_coord_to_str(eval.coord)} ")
s.append("|")
s.append(f"{eval.policy_prob * 100:.2f}%".rjust(6))
s.append("|")
s.append(f"{eval.effort * 100:.2f}%".rjust(6))
s.append("|")
s.append(str(eval.playout_count).rjust(8))
s.append("|")
s.append(f"{eval.action_value * 100:.2f}%".rjust(8))
s.append("|\n")
return "".join(s)
def __init_root_child_nodes(self):
"""
ルートノード直下の子ノードを初期化する.
"""
pos = self.__root_pos
root = self.__root
if not root.is_expanded:
self.__root.expand(pos)
if root.child_nodes is None:
root.init_child_nodes()
for i in range(root.num_child):
coord = root.move_coords[i]
root.moves[i] = (pos.get_player_move(coord), pos.get_opponent_move(coord))
if root.child_nodes[i] is None:
root.child_nodes[i] = [None, None]
if root.policy is None or root.value is None:
x = position_to_input(pos)
x = x[np.newaxis, :, :, :]
p_logits, v = self.__MODEL.predict(x, verbose=0)
root.policy = tf.nn.softmax(p_logits[0][root.move_coords] / self.__SOFTMAX_TEMPERATURE, axis=0).numpy()
root.value = v[0].item()
def __visit_root_node(self, pos: Position, trajectory: list[TrajectoryItem]) -> VisitResult | float:
node = self.__root
child_idx = self.__select_root_child_node()
move_coord = node.move_coords[child_idx]
node.visit_count += UCT.__VIRTUAL_LOSS
node.child_visit_counts[child_idx] += UCT.__VIRTUAL_LOSS
move_idx = 0 if random.random() < pos.TRANS_PROB[move_coord] else 1
pos.do_move(node.moves[child_idx][move_idx])
trajectory.append(TrajectoryItem(node, child_idx, move_idx))
child_node = node.child_nodes[child_idx]
if child_node[move_idx] is None: # 初訪問
child_node[move_idx] = Node()
child_node[move_idx].expand(pos)
self.__enqueue_node(pos, child_node[move_idx])
return VisitResult.QUEUING
elif child_node[move_idx].value is None: # 2回目の訪問だが評価待ち
return VisitResult.DISCARDED
result = self.__visit_node(pos, node.child_nodes[child_idx][move_idx], trajectory)
if result == VisitResult.QUEUING or result == VisitResult.DISCARDED:
return result
self.__update_stats(node, child_idx, result)
return 1.0 - result
def __visit_node(self, pos: Position, node: Node, trajectory: list[TrajectoryItem], after_pass=False) -> VisitResult | float:
if node.move_coords[0] == pos.PASS_COORD:
# パスノードはさらに1手先を読んで評価
pos.do_pass()
trajectory.append(TrajectoryItem(node, 0, 0))
first_visit = False
if node.child_nodes is None:
node.init_child_nodes()
node.child_nodes[0] = [Node(), None]
node.child_nodes[0][0].expand(pos)
first_visit = True
node.visit_count += UCT.__VIRTUAL_LOSS
node.child_visit_counts[0] += UCT.__VIRTUAL_LOSS
child_node = node.child_nodes[0]
if child_node[0].move_coords[0] == pos.PASS_COORD: # パスが2連続 -> 終局
score = pos.get_score()
if score == 0:
reward = 0.5
else:
reward = 0.0 if score > 0 else 1.0
self.__update_stats(node, 0, reward)
return 1.0 - reward
if first_visit:
self.__enqueue_node(pos, child_node[0])
return VisitResult.QUEUING
elif child_node[0].value is None:
return VisitResult.DISCARDED
result = self.__visit_node(pos, node.child_nodes[0][0], trajectory, after_pass=True)
if result == VisitResult.QUEUING or result == VisitResult.DISCARDED:
return result
self.__update_stats(node, 0, result)
return 1.0 - result
if node.child_nodes is None:
node.init_child_nodes()
child_idx = self.__select_child_node(node)
move_coord = node.move_coords[child_idx]
if node.child_visit_counts[child_idx] == 0:
node.moves[child_idx] = [None, None]
node.child_nodes[child_idx] = [None, None]
node.visit_count += UCT.__VIRTUAL_LOSS
node.child_visit_counts[child_idx] += UCT.__VIRTUAL_LOSS
child_node = node.child_nodes[child_idx]
move = node.moves[child_idx]
if random.random() < pos.TRANS_PROB[move_coord]:
move_idx = 0
if move[0] is None:
move[0] = pos.get_player_move(move_coord)
else:
move_idx = 1
if move[1] is None:
move[1] = pos.get_opponent_move(move_coord)
pos.do_move(move[move_idx])
trajectory.append(TrajectoryItem(node, child_idx, move_idx))
if child_node[move_idx] is None: # 初訪問
child_node[move_idx] = Node()
child_node[move_idx].expand(pos)
self.__enqueue_node(pos, child_node[move_idx])
return VisitResult.QUEUING
elif child_node[move_idx].value is None: # 2回目の訪問だが評価待ち
return VisitResult.DISCARDED
result = self.__visit_node(pos, child_node[move_idx], trajectory)
if result == VisitResult.QUEUING or result == VisitResult.DISCARDED:
return result
self.__update_stats(node, child_idx, result)
return 1.0 - result
def __select_root_child_node(self) -> np.intp:
"""
ルートノード直下の子ノードを選択する.
"""
parent = self.__root
# 行動価値の計算(未訪問ノードはself.__ROOT_FPUで初期化)
q = np.divide(parent.child_value_sums, parent.child_visit_counts,
out=np.full(parent.num_child, self.__ROOT_FPU, np.float32), where=parent.child_visit_counts != 0)
# バイアス項の計算
if parent.visit_count == 0:
u = 1.0
else:
sqrt_sum = math.sqrt(parent.visit_count)
u = sqrt_sum / (1.0 + parent.child_visit_counts)
c_base = self.__C_BASE
c = math.log((1.0 + parent.visit_count + c_base) / c_base) + self.__C_INIT
return np.argmax(q + c * parent.policy * u)
def __select_child_node(self, parent: Node) -> np.intp:
"""
子ノードを選択する.
"""
# 行動価値の計算
q = np.divide(parent.child_value_sums, parent.child_visit_counts,
out=np.full(parent.num_child, UCT.__MID_FPU, np.float32), where=parent.child_visit_counts != 0)
# バイアス項の計算
if parent.visit_count == 0:
u = 1.0
else:
sqrt_sum = math.sqrt(parent.visit_count)
u = sqrt_sum / (1.0 + parent.child_visit_counts)
c_base = self.__C_BASE
c = math.log((1.0 + parent.visit_count + c_base) / c_base) + self.__C_INIT
return np.argmax(q + c * parent.policy * u)
def __enqueue_node(self, pos: Position, node: Node):
position_to_input(pos, self.__batch[self.__current_batch_idx])
self.__predict_queue.append(node)
self.__current_batch_idx += 1
def __predict(self):
p_logits, v = self.__MODEL.predict(self.__batch, batch_size=self.__current_batch_idx, verbose=0)
for i in range(self.__current_batch_idx):
node = self.__predict_queue[i]
node.policy = tf.nn.softmax(p_logits[i][node.move_coords] / self.__SOFTMAX_TEMPERATURE, axis=0).numpy()
node.value = (v[i].item() + 1.0) * 0.5 # [-1.0, 1.0] -> [0.0, 1.0] に変換
def __update_stats(self, parent: Node, child_idx: int, value: float):
parent.visit_count += (1 - UCT.__VIRTUAL_LOSS)
parent.child_visit_counts[child_idx] += (1 - UCT.__VIRTUAL_LOSS)
parent.value_sum += value
parent.child_value_sums[child_idx] += value
def __remove_virtual_loss(self, trajectory: list[TrajectoryItem]):
for item in trajectory:
item.node.visit_count -= UCT.__VIRTUAL_LOSS
item.node.child_visit_counts[item.child_idx] -= UCT.__VIRTUAL_LOSS
def __backup(self, trajectory: list[TrajectoryItem]):
result = None
for item in reversed(trajectory):
node = item.node
child_idx = item.child_idx
move_idx = item.move_idx
if result is None:
result = 1.0 - node.child_nodes[child_idx][move_idx].value
self.__update_stats(node, child_idx, result)
result = 1.0 - result