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Upgrade to raylib 6.0 and simplify with raylib/raymath built-ins
- Update raylib from 5.0/5.5 to 6.0 across all build configs
- Replace custom RLCommon.h utilities with raylib/raymath equivalents:
lerpF -> Lerp, lerpColor -> ColorLerp, fadeColor -> Fade,
lerpVector2 -> Vector2Lerp, distance -> Vector2Distance,
catmullRom -> GetSplinePointCatmullRom, degToRad -> DEG2RAD
- Add raymath.h include to RLCommon.h (available project-wide)
- Use FetchContent fallback in main CMakeLists.txt for portability
- Remove unused ZLIB dependency
- Update CI workflows for raylib 6.0 (macOS builds from source)
- Fix EPSILON macro conflict with raymath.h in RLLinearGauge.cpp
- Update README.md and wasm/README.md with new version info
- Update test_build/ and tools/ CMakeLists.txt
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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