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docs/demo/index.html

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<script src="index.js"></script>
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<script>
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":26991100,"index.wasm":38034280},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":26991132,"index.wasm":38034280},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
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const GODOT_THREADS_ENABLED = false;
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const engine = new Engine(GODOT_CONFIG);
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docs/demo/index.pck

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godot/Panels/QrCodes/Neuschwansten.jpg.import renamed to godot/Panels/QrCodes/Neuschwanstein.jpg.import

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importer="texture"
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type="CompressedTexture2D"
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uid="uid://csod22d7e7xan"
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path="res://.godot/imported/Neuschwansten.jpg-fcfbe3fa374ef0b5a38c43ed410b08a4.ctex"
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path="res://.godot/imported/Neuschwanstein.jpg-0366eec0eb346be1935f17d02e6fbcf2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Panels/QrCodes/Neuschwansten.jpg"
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dest_files=["res://.godot/imported/Neuschwansten.jpg-fcfbe3fa374ef0b5a38c43ed410b08a4.ctex"]
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source_file="res://Panels/QrCodes/Neuschwanstein.jpg"
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dest_files=["res://.godot/imported/Neuschwanstein.jpg-0366eec0eb346be1935f17d02e6fbcf2.ctex"]
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[params]
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godot/Panels/display.gd

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var image_path = "res://Panels/Images/{site}.jpg".format({"site": site})
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var qr_code_path = "res://Panels/QrCodes/{site}.jpg".format({"site": site})
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setImage(image_path, $Display/Screen, 0, 1.0)
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setImage(qr_code_path, $Info/InfoDisplay/InfoScreenUpper, 0, 0.5)
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setImage(qr_code_path, $Info/InfoDisplay/InfoScreenUpper, 0, 1.0)
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setTitle(title)
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func setImage(res_path, mesh, material_idx, energy):

godot/Panels/display.tscn

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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4wxyi"]
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emission_enabled = true
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emission = Color(0.8367553, 0.8367553, 0.8367551, 1)
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emission_energy_multiplier = 0.6
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[sub_resource type="TextMesh" id="TextMesh_o566h"]
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resource_local_to_scene = true

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