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feat: Add new panels and update Godot project files
- Added new image panels to the Godot project. - Updated godot.html with new pck file size. - Modified museum.tscn and main.tscn for panel integration and scene structure. - Updated manager.gd for improved content updating logic. - Included new image assets in godot/Panels2/.
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app/static/godot.html

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<script src="godot.js"></script>
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<script>
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"godot","experimentalVK":false,"fileSizes":{"godot.pck":27552428,"godot.wasm":38034280},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"emscriptenPoolSize":8,"ensureCrossOriginIsolationHeaders":true,"executable":"godot","experimentalVK":false,"fileSizes":{"godot.pck":34620792,"godot.wasm":38034280},"focusCanvas":true,"gdextensionLibs":[],"godotPoolSize":4};
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const GODOT_THREADS_ENABLED = false;
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const engine = new Engine(GODOT_CONFIG);
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app/static/godot.pck

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blender/museum.blend

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godot/Museum/museum.tscn

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[node name="museum" instance=ExtResource("1_gh3s1")]
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[node name="Plants" type="Node3D" parent="." index="8"]
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[node name="Plants" type="Node3D" parent="." index="7"]
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[node name="plant1" parent="Plants" index="0" instance=ExtResource("2_hn60f")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.379756, 0.6501369, 0.5734501)
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dc0oqni80wk8t"
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path.s3tc="res://.godot/imported/Adolph_Menzel_-_Flötenkonzert_Friedrichs_des_Großen_in_Sanssouci_-_Google_Art_Project.jpg-cc0cda7358108444df04ab61667a914c.s3tc.ctex"
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"vram_texture": true
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}
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[deps]
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godot/Panels2/Bach.jpg

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godot/Panels2/Bach.jpg.import

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source_file="res://Panels2/Bach.jpg"
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godot/Panels2/CPEB_by_Löhr.jpg

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