diff --git a/Content/Blueprints/VRPhotoModeHelper.uasset b/Content/Blueprints/VRPhotoModeHelper.uasset index 850c80d..710b153 100644 Binary files a/Content/Blueprints/VRPhotoModeHelper.uasset and b/Content/Blueprints/VRPhotoModeHelper.uasset differ diff --git a/Content/UI/Hooks/UI_VRVehiclePointWidget.uasset b/Content/UI/Hooks/UI_VRVehiclePointWidget.uasset index 7c62b29..6e5b1b3 100644 Binary files a/Content/UI/Hooks/UI_VRVehiclePointWidget.uasset and b/Content/UI/Hooks/UI_VRVehiclePointWidget.uasset differ diff --git a/Content/UI/UI_EquipmentStatus.uasset b/Content/UI/UI_EquipmentStatus.uasset index b8c585f..568c9f7 100644 Binary files a/Content/UI/UI_EquipmentStatus.uasset and b/Content/UI/UI_EquipmentStatus.uasset differ diff --git a/Content/UI/UI_VRHUD.uasset b/Content/UI/UI_VRHUD.uasset index c629b7a..ddbeecf 100644 Binary files a/Content/UI/UI_VRHUD.uasset and b/Content/UI/UI_VRHUD.uasset differ diff --git a/Content/UI/UI_VehicleDashboard.uasset b/Content/UI/UI_VehicleDashboard.uasset index c4d92bc..c5c1b45 100644 Binary files a/Content/UI/UI_VehicleDashboard.uasset and b/Content/UI/UI_VehicleDashboard.uasset differ diff --git a/Source/UEVREnhancements/Private/UEVREnhancements_PhotoMode.cpp b/Source/UEVREnhancements/Private/UEVREnhancements_PhotoMode.cpp index 251a20f..a5329ee 100644 --- a/Source/UEVREnhancements/Private/UEVREnhancements_PhotoMode.cpp +++ b/Source/UEVREnhancements/Private/UEVREnhancements_PhotoMode.cpp @@ -2,7 +2,8 @@ #include "FGPlayerState.h" #include "GameFramework/PlayerState.h" #include -#include +#include "Patching/NativeHookManager.h" +#include "InputActionValue.h" void UUEVREnhancements_PhotoMode::DebugLog(FString DebugString) { UE_LOG(UEVREnhancements, Verbose, TEXT("[VRPhotoMode] %s"), *DebugString); @@ -58,6 +59,6 @@ void UUEVREnhancements_PhotoMode::UpdateDecoupledMovement(float ForwardBack, flo if (Turn > DeadZone || Turn < -DeadZone) { UUEVREnhancements_PhotoMode::DebugLog(FString::Printf(TEXT("Turn: %f"), Turn * TimeScaled)); - PhotoModeComponent->MoveMouseX(Turn * TimeScaled); + PhotoModeComponent->LookAxis(FInputActionValue(FVector2D(Turn * TimeScaled, 0.0f))); } } diff --git a/Source/UEVREnhancements/Private/UEVREnhancements_VREquipment.cpp b/Source/UEVREnhancements/Private/UEVREnhancements_VREquipment.cpp index 4539482..2a3a663 100644 --- a/Source/UEVREnhancements/Private/UEVREnhancements_VREquipment.cpp +++ b/Source/UEVREnhancements/Private/UEVREnhancements_VREquipment.cpp @@ -1,6 +1,6 @@ #include "UEVREnhancements_VREquipment.h" -#include "FGChargedWeapon.h" -#include "FGAmmoType.h" +#include "Equipment/FGChargedWeapon.h" +#include "Equipment/FGAmmoType.h" #include "UEVREnhancements.h" #include "Kismet/GameplayStatics.h" #include "GameFramework/Character.h" diff --git a/UEVREnhancements.uplugin b/UEVREnhancements.uplugin index 3e5c5c2..46b35ad 100644 --- a/UEVREnhancements.uplugin +++ b/UEVREnhancements.uplugin @@ -30,7 +30,7 @@ ], "SemVersion": "1.0.4", "AcceptsAnyRemoteVersion": true, - "GameVersion": ">=416835", + "GameVersion": ">=491125", "RequiredOnRemote": false, "RemoteVersionRange": "1.0.0 - 1.1.0" } \ No newline at end of file