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您好,我们是 Unity WebGL 转微信小游戏
热更 C# 代码里有一段加密算法依赖 System.Int64 / UInt64:
请问在微信小游戏 Unity WebGL 快适配运行环境中, Int64/UInt64 运算是否保持完整 C# 64-bit 整数语义?
是否会经过 JS Number 导致 53-bit 精度问题?
是否有 WebAssembly/小游戏环境下 Int64 位运算的已知限制?
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