1-
21/*
32 * $Id: btechstats.h,v 1.1.1.1 2005/01/11 21:18:03 kstevens Exp $
43 *
2322#include " btechstats_global.h"
2423#include " mux/server/platform.h"
2524
26- #ifdef BTECHSTATS_C
27- static const char *const btech_charvaluetype_names[] = {
28- " Char_value" , " Char_skill" , " Char_advantage" , " Char_attribute" };
29-
30- const char *btech_charskillflag_names[] = {" Athletic" , " Mental" , " Physical" ,
31- " Social" };
32-
33- #endif
34-
35- #define EE_NUMBER 11
36-
37- #ifdef BTECHSTATS
38-
39- /* *INDENT-OFF* */
40-
4125typedef struct CharacterValue {
4226 const char *name;
4327 char type;
@@ -47,194 +31,15 @@ typedef struct CharacterValue {
4731
4832enum { NUM_CHARVALUES = 119 };
4933
50- #ifdef BTECHSTATS_C
51- static CharacterValue char_values[NUM_CHARVALUES ] = {
52-
53- {" XP" , CHAR_VALUE , 0 , 0 },
54- {" MaxXP" , CHAR_VALUE , 0 , 0 },
55- {" Type" , CHAR_VALUE , 0 , 0 },
56- {" Level" , CHAR_VALUE , 0 , 0 },
57- {" Package" , CHAR_VALUE , 0 , 0 },
58- {" Lives" , CHAR_VALUE , 0 , 0 },
59- {" Bruise" , CHAR_VALUE , 0 , 0 },
60- {" Lethal" , CHAR_VALUE , 0 , 0 },
61- {" Unused1" , CHAR_VALUE , 0 , 0 },
62- {" ShotsFired" , CHAR_VALUE , 0 , 0 },
63- {" ShotsMissed" , CHAR_VALUE , 0 , 0 },
64- {" ShotsHit" , CHAR_VALUE , 0 , 0 },
65- {" DamageTaken" , CHAR_VALUE , 0 , 0 },
66- {" DamageGiven" , CHAR_VALUE , 0 , 0 },
67-
68- /* Advantages */
69- {" Ambidextrous" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
70- {" Bloodname" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
71- {" Combat_Sense" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
72- {" Contact" , CHAR_ADVANTAGE , CHAR_ADV_VALUE , 0 },
73- {" Dropship" , CHAR_ADVANTAGE , CHAR_ADV_VALUE , 0 },
74- {" EI_Implant" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
75- {" Exceptional_Attribute" , CHAR_ADVANTAGE , CHAR_ADV_EXCEPT , 0 },
76- {" Extra_Edge" , CHAR_ADVANTAGE , CHAR_ADV_VALUE , 0 },
77- {" Land_Grant" , CHAR_ADVANTAGE , CHAR_ADV_VALUE , 0 },
78- {" Reputation" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
79- {" Sixth_Sense" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
80- {" Title" , CHAR_ADVANTAGE , CHAR_ADV_VALUE , 0 },
81- {" Toughness" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
82- {" Wealth" , CHAR_ADVANTAGE , CHAR_ADV_VALUE , 0 },
83- {" Well-Connected" , CHAR_ADVANTAGE , CHAR_ADV_VALUE , 0 },
84- {" Well_Equipped" , CHAR_ADVANTAGE , CHAR_ADV_VALUE , 0 },
85- {" Dodge_Maneuver" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
86- {" Maneuvering_Ace" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
87- {" Melee_Specialist" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
88- {" Pain_Resistance" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
89- {" Speed_Demon" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
90- {" Tech_Aptitude" , CHAR_ADVANTAGE , CHAR_ADV_BOOL , 0 },
91-
92- /* Attributes */
93- {" Build" , CHAR_ATTRIBUTE , 0 , 0 },
94- {" Reflexes" , CHAR_ATTRIBUTE , 0 , 0 },
95- {" Intuition" , CHAR_ATTRIBUTE , 0 , 0 },
96- {" Learn" , CHAR_ATTRIBUTE , 0 , 0 },
97- {" Charisma" , CHAR_ATTRIBUTE , 0 , 0 },
98-
99- /* Skills themselves */
100- {" Acrobatics" , CHAR_SKILL , CHAR_ATHLETIC , 50 },
101- {" Administration" , CHAR_SKILL , CHAR_MENTAL , 50 },
102- {" Alternate_Identity" , CHAR_SKILL , CHAR_MENTAL , 50 },
103- {" Appraisal" , CHAR_SKILL , CHAR_MENTAL , 50 },
104- {" Archery" , CHAR_SKILL , CHAR_ATHLETIC , 50 },
105- {" Blade" , CHAR_SKILL , CHAR_ATHLETIC | CAREER_MISC , 50 },
106- {" Bureaucracy" , CHAR_SKILL , CHAR_SOCIAL | CAREER_MISC , 50 },
107- {" Climbing" , CHAR_SKILL , CHAR_ATHLETIC , 50 },
108- {" Comm-Conventional" , CHAR_SKILL , CHAR_MENTAL | CAREER_TECH , 150 },
109- {" Comm-Hyperpulse" , CHAR_SKILL , CHAR_MENTAL | CAREER_TECH , 50 },
110- {" Computer" , CHAR_SKILL , CHAR_MENTAL | CAREER_TECH , 50 },
111- {" Cryptography" , CHAR_SKILL , CHAR_MENTAL | CAREER_TECH , 50 },
112- {" Demolitions" , CHAR_SKILL , CHAR_MENTAL , 50 },
113- {" Disguise" , CHAR_SKILL , CHAR_MENTAL | CAREER_RECON , 50 },
114- /* Expanded Piloting Skills */
115- {" Drive" , CHAR_SKILL , CHAR_PHYSICAL | CAREER_CAVALRY , 3000 },
116- {" Drive-Naval" , CHAR_SKILL , CHAR_PHYSICAL , 3000 },
117- /* End Expand */
118- {" Engineering" , CHAR_SKILL , CHAR_MENTAL | CAREER_TECH , 50 },
119- {" Escape_Artist" , CHAR_SKILL , CHAR_PHYSICAL | CAREER_RECON , 50 },
120- {" Forgery" , CHAR_SKILL , CHAR_MENTAL , 50 },
121- {" Gambling" , CHAR_SKILL , CHAR_MENTAL , 50 },
122-
123- /* Standard Gunnery Skills */
124- {" Gunnery-Aerospace" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_AERO ,
125- 1000 },
126- {" Gunnery-Artillery" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_ARTILLERY ,
127- 500 },
128- {" Gunnery-Battlemech" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_BMECH ,
129- 3000 },
130- {" Gunnery-BSuit" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL , 500 },
131- {" Gunnery-Conventional" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_CAVALRY ,
132- 3000 },
133- {" Gunnery-Spacecraft" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_DROPSHIP ,
134- 50 },
135- {" Gunnery-Spotting" , CHAR_SKILL , CHAR_PHYSICAL | CAREER_ARTILLERY , 50 },
136- /* Expanded Gunnery Skills*/
137- {" Gunnery-Ballistic" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL , 2500 },
138- {" Gunnery-Flamer" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL , 500 },
139- {" Gunnery-Laser" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL , 2500 },
140- {" Gunnery-Missile" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL , 2500 },
141-
142- {" Impersonation" , CHAR_SKILL , CHAR_SOCIAL , 50 },
143- {" Interrogation" , CHAR_SKILL , CHAR_SOCIAL | CAREER_RECON , 50 },
144- {" Jump_Pack" , CHAR_SKILL , CHAR_ATHLETIC , 50 },
145- {" Leadership" , CHAR_SKILL , CHAR_SOCIAL | CAREER_ACADMISC , 50 },
146- {" Medtech" , CHAR_SKILL , CHAR_MENTAL | CAREER_MISC , 300 },
147- {" Navigation" , CHAR_SKILL , CHAR_MENTAL , 25 },
148- {" Negotiation" , CHAR_SKILL , CHAR_SOCIAL , 25 },
149- {" Perception" , CHAR_SKILL , CHAR_MENTAL | CAREER_RECON , 150 },
150-
151- {" Piloting-Aerospace" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_AERO ,
152- 2500 },
153- {" Piloting-Battlemech" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_BMECH ,
154- 3000 },
155- {" Piloting-BSuit" , CHAR_SKILL , SK_XP | CHAR_ATHLETIC , 3000 },
156- {" Piloting-Spacecraft" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_DROPSHIP ,
157- 50 },
158-
159- /* Added skills for 'expanded' skill sets */
160- {" Piloting-Biped" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_BMECH , 3000 },
161- {" Piloting-Hover" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_CAVALRY ,
162- 3000 },
163- {" Piloting-Naval" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_CAVALRY ,
164- 3000 },
165- {" Piloting-Quad" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_BMECH , 3000 },
166- {" Piloting-Tracked" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_CAVALRY ,
167- 3000 },
168- {" Piloting-Wheeled" , CHAR_SKILL , SK_XP | CHAR_PHYSICAL | CAREER_CAVALRY ,
169- 3000 },
170- /* End add */
171- {" Protocol" , CHAR_SKILL , CHAR_SOCIAL , 50 },
172- {" Quickdraw" , CHAR_SKILL , CHAR_PHYSICAL , 50 },
173- {" Research" , CHAR_SKILL , CHAR_MENTAL | CAREER_TECH , 100 },
174- {" Running" , CHAR_SKILL , SK_XP | CHAR_ATHLETIC , 100 },
175- {" Riding" , CHAR_SKILL , CHAR_ATHLETIC , 50 },
176- {" Scrounge" , CHAR_SKILL , CHAR_SOCIAL | CAREER_TECH , 50 },
177- {" Security_Systems" , CHAR_SKILL , CHAR_MENTAL | CAREER_RECON , 50 },
178- {" Seduction" , CHAR_SKILL , CHAR_SOCIAL , 50 },
179- {" Small_Arms" , CHAR_SKILL , CHAR_PHYSICAL | CAREER_MISC , 50 },
180- {" Stealth" , CHAR_SKILL , CHAR_PHYSICAL | CAREER_RECON , 50 },
181- {" Strategy" , CHAR_SKILL , CHAR_MENTAL | CAREER_ACADMISC , 50 },
182- {" Streetwise" , CHAR_SKILL , CHAR_SOCIAL , 50 },
183- {" Support_Weapons" , CHAR_SKILL , CHAR_PHYSICAL | CAREER_MISC , 50 },
184- {" Survival" , CHAR_SKILL , CHAR_MENTAL , 50 },
185- {" Swimming" , CHAR_SKILL , CHAR_ATHLETIC , 50 },
186- {" Tactics" , CHAR_SKILL , CHAR_MENTAL | CAREER_ACADMISC , 50 },
187- {" Technician-Aerospace" , CHAR_SKILL , SK_XP | CHAR_MENTAL | CAREER_TECHVEH ,
188- 50 },
189- {" Technician-Battlemech" , CHAR_SKILL , SK_XP | CHAR_MENTAL | CAREER_TECHMECH ,
190- 600 },
191- {" Technician-Battlesuit" , CHAR_SKILL , SK_XP | CHAR_MENTAL , 300 },
192- {" Technician-Electronics" , CHAR_SKILL , SK_XP | CHAR_MENTAL | CAREER_TECH ,
193- 50 },
194- {" Technician-Mechanic" , CHAR_SKILL , SK_XP | CHAR_MENTAL | CAREER_TECHVEH ,
195- 400 },
196- {" Technician-Weapons" , CHAR_SKILL , SK_XP | CHAR_MENTAL | CAREER_TECH , 300 },
197- {" Technician-Spacecraft" , CHAR_SKILL , SK_XP | CHAR_MENTAL , 300 },
198- {" Throwing_Weapons" , CHAR_SKILL , CHAR_PHYSICAL , 50 },
199- {" Tinker" , CHAR_SKILL , CHAR_MENTAL | CAREER_TECH , 50 },
200- {" Tracking" , CHAR_SKILL , CHAR_MENTAL | CAREER_RECON , 50 },
201- {" Training" , CHAR_SKILL , CHAR_SOCIAL , 50 },
202- {" Unarmed_Combat" , CHAR_SKILL , CHAR_ATHLETIC | CAREER_MISC , 50 },
203- {" Zero-G_Operations" , CHAR_SKILL , CHAR_PHYSICAL , 50 },
204- };
205-
206- /* *INDENT-ON* */
207-
208- const char *char_levels[] = {" Green" , " Regular" , " Veteran" , " Elite" ,
209- " Historical" };
210-
211- const char *char_types[] = {" Inner_Sphere" , " Clan_MechWarrior" ,
212- " Clan_Aerospace" , " Clan_Elemental" ,
213- " Clan_Freebirth" , " Clan_Other" };
214-
215- const char *char_packages[] = {" None" ,
216- " Primary_Clan_Warrior" ,
217- " Secondary_Clan_Warrior" ,
218- " Secondar_Clan_Pilot" ,
219- " Clan_Elemental" ,
220- " Basic_Academy" ,
221- " Advanced_Academy" ,
222- " Basic_University" ,
223- " Advanced_University" };
224- #else
225- extern const char *char_levels[5 ];
226- extern const char *char_types[6 ];
227- extern const char *char_packages[9 ];
228- #endif
229-
230- /* ************************************************************************/
231-
23234constexpr int NUM_CHARLEVELS = 5 ;
233-
23435constexpr int NUM_CHARTYPES = 6 ;
235-
23636constexpr int NUM_CHARPACKAGES = 9 ;
23737
38+ extern const char *btech_charskillflag_names[4 ];
39+ extern const char *char_levels[NUM_CHARLEVELS ];
40+ extern const char *char_types[NUM_CHARTYPES ];
41+ extern const char *char_packages[NUM_CHARPACKAGES ];
42+
23843/*
23944 XP is added only if the player is online AND
24045 the skill is marked SK_XP OR the last xp-gain is 30 seconds or more ago.
@@ -246,5 +51,3 @@ typedef struct {
24651 time_t last_use_storage[NUM_CHARVALUES ];
24752 int xp_storage[NUM_CHARVALUES ];
24853} PSTATS ;
249-
250- #endif
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