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Bullet Time

Multiple examples of how to implement gallery shooter style bullet shooting in Phaser 3 without using Arcade Physics.

  • Single bullet
  • Variable size array of bullet sprites
  • Fixed size array of bullet sprites
  • Group object for bullets
  • Using a sprite subclass for the player avatar and bullets, also uses group objects

Uses Kenny Assets, with gratitude.

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Examples of how to implement bullets in Phaser

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