Port to Satisfactory 1.2 experimental (CSS UE 5.6.1)#17
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Blueprint fixes (removed/replaced broken API references): - VRPhotoModeHelper: replace mOnDecoupledCameraToggled delegate bind with tick-based polling via GetIsDecoupledCameraOn() on UFGPhotoModeComponent - UI_VRHUD: remove UpdatePublicNotes/UpdatePrivateNotes calls on Widget_ShoppingList_C (class removed in CSS 5.6.1) - UI_VRVehiclePointWidget: remove SetNewWaitTime/Widget_Vehicle_Target_Point nodes (class and function removed in CSS 5.6.1) - UI_VehicleDashboard: remove GetHealthComponent, IsRecording, GetManualDockingState, GetTransferAnimationState, and associated delegate bindings (all removed); replace IsAutopilotEnabled on FGWheeledVehicle with GetVehicleIdentifier()->IsAutopilotEnabled() chain on FGWheeledVehicleIdentifier C++ fixes: - PhotoMode: fix NativeHookManager include path; replace MoveMouseX() with LookAxis(FInputActionValue) per CSS 5.6.1 input API change - VREquipment: fix include paths for FGChargedWeapon and FGAmmoType (moved to Equipment/ subdirectory) Config: update GameVersion to >=491125 (CSS 5.6.1 build) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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There's a few MCPs, haven't tried them all but this one just works for now https://github.com/mirno-ehf/ue5-mcp |
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Apparently I commented on the wrong Github account yesterday. 😅 Original comment:
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This ports UEVR Enhancements to Satisfactory 1.2 experimental, which upgraded the engine to CSS UE 5.6.1. Verified working in-headset (D3D12 + OpenXR via Virtual Desktop): hands, equipment attach/swap, HUD/wrist panels, build mode, photo mode.
Blueprint fixes (removed/replaced API references that no longer exist in CSS 5.6.1)
mOnDecoupledCameraToggleddelegate was removed - replaced the bind with tick-based polling viaGetIsDecoupledCameraOn()onUFGPhotoModeComponentUpdatePublicNotes/UpdatePrivateNotescalls (Widget_ShoppingList_Cremoved)SetNewWaitTime/Widget_Vehicle_Target_Pointnodes (class + function removed)GetHealthComponent,IsRecording,GetManualDockingState,GetTransferAnimationState+ their delegate bindings (all removed);IsAutopilotEnabledmoved - now viaGetVehicleIdentifier()->IsAutopilotEnabled()onFGWheeledVehicleIdentifierC++ fixes
NativeHookManagerinclude path;MoveMouseX()replaced withLookAxis(FInputActionValue)per the CSS 5.6.1 input API changeFGChargedWeapon/FGAmmoType(moved toEquipment/)Config
GameVersionbumped to>=491125(CSS 5.6.1 build)Important: requires a UEVR fix to render correctly
Stock UEVR (incl. latest nightly) misclassifies UE 5.5/5.6 stereo view index 0 as a mono pass, which makes everything near the camera render heavily doubled (eyes end up ~33 cm apart instead of IPD). Fix submitted upstream: praydog/UEVR#422. Until that lands in a nightly, a UEVR build with that one-line patch is required for 1.2 experimental. The mod itself needed no changes for that issue - this PR is purely the 5.6.1 API compatibility work.
Happy to split or adjust anything - and thanks for the great mod!
🤖 Generated with Claude Code