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Vulkan: Viewport and Scissor offset #9327
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1364672
working on sub-viewports, initial commit
GDBobby f910a45
cleaning
GDBobby d5d44d4
clean2
GDBobby 3788371
clean3
GDBobby a5ff838
changing clip_min/max to framebuffer_scissor_rect
GDBobby 9c74896
changed framebuffer_scissor_rect to scissor_offset and scissor_extent.
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| Original file line number | Diff line number | Diff line change |
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@@ -15816,7 +15816,6 @@ static void ImGui::UpdateViewportsNewFrame() | |
| // FIXME-VIEWPORT: Size is driven by backend/user code for backward-compatibility but we should aim to make this more consistent. | ||
| ImGuiViewportP* main_viewport = g.Viewports[0]; | ||
| main_viewport->Flags = ImGuiViewportFlags_IsPlatformWindow | ImGuiViewportFlags_OwnedByApp; | ||
| main_viewport->Pos = ImVec2(0.0f, 0.0f); | ||
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. previously, this was a wasted instruction as |
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| main_viewport->Size = g.IO.DisplaySize; | ||
| main_viewport->FramebufferScale = g.IO.DisplayFramebufferScale; | ||
| IM_ASSERT(main_viewport->FramebufferScale.x > 0.0f && main_viewport->FramebufferScale.y > 0.0f); | ||
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these are acceptable values, as seen immediately below at line 645, scissor is a position and size, as opposed to a min and max.