Add Spatial Window mode#423
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This PR adds a spatial window mode to UEVR that gives users a "fishtank" style view.
Motivation:
I kept getting motion sick in Stray, and wanted to keep playing in a more comfortable way while keeping the "real VR 3D" view. After I built a small prototype I realized this is a great way to slowly acclimate players to full immersive VR. It also offers a way to reduce raster cost, will be handy to midrange PCs.
Features
Question to maintainers
Is this something interesting maintainers would be interested in for UEVR? It works well enough for my own purposes, but it needs a lot more testing. I dont have any dx12 games atm. I'll happily by one and increase the scope of my testing if folks are into this feature.
Tested working so far:
Known Issue