C Library for Wii and Gamecube homebrew
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Updated
Jun 12, 2026 - C
C Library for Wii and Gamecube homebrew
C library for GameCube and Wii targeting devkitPPC.
WIP: A curated list of Nintendo GameCube development resources including toolchains, documentation, emulators, example code, and more
Raptor Call Of The Shadows Console Ports from Reversed-engineered source code
Snes9xGX-Mushroom / Snes9x TX is a fork of Snes9x GX made by @Tanooki16 with many improvements, for GameCube (GCN) and Wii. GitHub repo made from @Tanooki16's source code
FCEUGX-1UP / FCEUX TX is a fork of FCE Ultra GX developed by @Tanooki16 with many improvements, for GameCube (GCN) and Wii. GitHub repo made from @Tanooki16's source code
C library for GameCube and Wii targeting devkitRice. (Private toolchain)
A way for Rust to be used on the Nintendo Wii
C Library for audio in Wii and GameCube homebrew
As the title suggests.... Having fun on the Nintendo Gamecube 20 years after!
Agent skills for Nintendo Wii / GameCube homebrew development
Voxel Engine for the Nintendo GameCube using GX API
This python script makes the tedious task of organizing your roms for Nintendont and USB Loader easy!
A port of donut.c to the Wii and GameCube
Debug Nintendo GameCube applications and games right from the comfort of Emacs! Powered by DevkitPro DevkitPPC gdb and dap-mode :) Probably works with Nintendo Wii as well, but I only use a GameCube so haven't tested it.
(Mirror of https://worktree.ca/parham/GCNTools) GCNTools is a simple, platform-agnostic C# .NET library for working with GameCube discs, including reading, extracting, and creating disc images.
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