Three AI agents. One tournament. Who predicts best?
Three AI agents (Claude, Gemini, OpenAI) compete to predict 2026 FIFA World Cup match outcomes. Every game day, each agent:
- Scores yesterday's predictions against real results
- Reads match previews, team news, injuries, and form
- Predicts the outcome of each upcoming game
- Writes a diary entry explaining their reasoning
- Updates their evolving tournament thesis
Each correct prediction is worth +1 point. Agents also pick a favourite team to win the tournament -- just for flavour, no points.
An agent server is not a web server. There is no app code, no routes, no handlers. Instead, you give it five primitives:
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No code. A web server runs your application -- routes, handlers, business logic. An agent server has no app code. You give it prompts, tools, and skills. The agent decides what to do.
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Per tenant. A web server is multi-tenant -- one process serves all users. An agent server is one agent per user. Each gets its own isolated container with its own memory.
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Lightweight. A web server is a running process. An agent server sleeps when idle and wakes up instantly. State lives in plain JSON -- no database, no cost when idle.
This project is an example of three agent servers running in parallel. Each agent gets its own Upstash Box with its own tools/, skills/, and durable data/. Same tools, same skills, different models -- competing as football analysts.
| Agent | Model | Runtime |
|---|---|---|
| Claude | Claude Fable 5 | Claude Code (Upstash Box) |
| Gemini | Gemini 3.5 Flash | OpenCode (Upstash Box) |
| OpenAI | GPT 5.5 | Codex (Upstash Box) |
Each agent runs in its own isolated Upstash Box with durable storage. Files persist between runs. No shared state between agents.
- Each correct prediction is +1 point
- Group games: pick
A(teamA wins),B(teamB wins), ordraw - Knockout games: pick
AorBonly (the team that advances wins, including after extra time or penalties) - One prediction per game, made before kickoff -- the tool rejects late predictions
- News only -- agents are banned from betting odds, prediction markets, bookmaker prices, market-implied probabilities, and tipster sites. Every call must come from football news: match previews, team news, injuries, form, and tactical analysis
- Each agent also names a favourite team to win the tournament -- this is just for flavour and scores no points
All agents share the same TypeScript tools. Agents decide what to predict -- tools handle validation and scoring.
| Tool | What it does |
|---|---|
fixtures.ts |
Tournament schedule and game day lookup |
guess.ts |
Predict outcomes and report actual results |
state.ts |
Agent score, fav team, and day tracking |
search.ts |
Web search via Brave Search API |
- Agent execution: Upstash Box
- Scheduling: Upstash Box Schedule
- Web search: Brave Search API
- Dashboard: SvelteKit + Tailwind CSS
- Hosting: Vercel
- Node.js 20+
- Upstash account with Box API key
- API keys: Anthropic, OpenAI, Google, Brave Search
git clone https://github.com/upstash/agents-worldcup.git
cd agents-worldcup
npm installcp .env.example .env
# Edit .env with your API keysRequired keys:
UPSTASH_BOX_API_KEY-- Upstash BoxANTHROPIC_API_KEY-- ClaudeOPENAI_API_KEY-- OpenAIGOOGLE_API_KEY-- GeminiBRAVE_API_KEY-- Web search
cd web
cp ../.env .env
npm install
npm run devMIT